![]() ![]() You gain further Swordsman Archetype features at levels 7, 11, 15 and 19.Īt 3rd level, when you roll a hit die to gain more maximum hit points as you level up, you are able to add 2 to the roll.Īt 3rd level, you learn specific techniques depending on the swordsman archetype you decided to follow. You decide the time has come to streamline your fighting style down to fine point, you are able to learn Ittoryu, Nitoryu or Santoryu, detailed at the end of this class description. This bonus increases when you reach certain Swordsman levels, shown in the Swordsman table.Īt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.Īt 2nd level, you pick a Swordsman Archetype. Starting at 2rd level, your movement speed increases by 10 ft. You gain a +2 to AC if you did not attack on your previous turn. You are a careful and calculative warrior, careful not to rush into danger. You gain a +1 to all damage rolls made with melee weapons. You focus your attacks on muscle strength using regulated breathing. As a reaction, you are able to make a melee opportunity attack against the creature that attacked you at the cost of 1 swordsman point. You are able to make a quick recovery after being hit. You do not take opportunity attacks from the last creature you attacked on your turn. You're adept at dodging and weaving through the battlefield. Choose one of the features below, you may not gain this feature twice if you multiclass into a different class with the same feature. ![]() You have nailed down the basics of swordsmanship, allowing you to move on to more advanced duelling practices. Once you use this feature, you must finish a short or long rest before you can use it again. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. You have a limited well of stamina that you can draw on to protect yourself from harm. Swordsman Archetype Technique, Master Swordsman Swordsman Archetype Feature, Extra AttackĪbility Score Improvement, Swordsman Archetype Feature Swordsman Archetype Feature, Uncanny DodgeĪbility Score Improvement, Ichi Gorilla, Action Surge Swordsman Archetype Technique, Unbreakableįlying Slashes, Swordsman Archetype Technique If you are using starting wealth, you have 4d4x10 in funds.( a) Dungeoneer's pack or ( b) Explorer's pack or ( c) Smith's tools.( a) Longsword or ( b) Cutlass or ( c) Katanas.You start with the following equipment, in addition to the equipment granted by your background: Skills: Pick two from Acrobatics, Athletics, Intimidation, Sleight of Hand, Performance Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Swordsman (One Piece) level after 1st Hit Points at 1st Level: 10 + Constitution modifier Hit Dice: 1d10 per Swordsman (One Piece) level Third, choose two Cutlass, Leather armor, and Smith's Tools.Īs a Swordsman (One Piece) you gain the following class features. First, Strength or Dexterity should be your highest ability score, followed by Charisma. You can make a Swordsman quickly by following these suggestions. In order to create a swordman character, you must first ask yourself - How did they come to don the art of swordplay? Were they studious learners who learned by the book, or gritty urchins who learned from some kind of street gang? The bodies drop, and the rest of the bar falls silent to you wonderfully exotic fighting style. Or, perhaps youĮven draw three, dealing with the thugs with an onslaught of unbeatable offensive power. Perhaps you draw two weapons, dodging and weaving through the fray until they're all cut to ribbons. Perhaps you draw your weapon, and deal with them all Suddenly a fight breaks out, and a spilled drink here or a knock more forceful than courteous causes you to spring into action. You walk into a bar in a new and exciting port town, a sword to your hip and a flagon balled in your fist. Be it from a wise Ronin, an elegant tutor or an infamous warrior - the choice is yours. A swordsman is a warrior who has, at some point in their life, been trained in the art of swordplay. ![]()
0 Comments
Leave a Reply. |